![]() And this is the final of my nonsensical positive rant, but I do notice that both games’ OSTs don’t use woodwind instruments. And to see where this bomb ass music is coming from makes a lot of sense. Honestly, it really freaking works, it fits the whole setting and atmosphere. The “composer–sound designer” teamwork they did here is incredibly effective because they were able to create a sense of insecurity like “Is this inmate gonna attack me or wut”, “What’s that noise? Is something coming? I don’t know.” And this is storytelling, these cue points that helps the players both recognize danger and be caught off guard by danger because sometimes, a narrator isn’t reliable. Not only is the OST unique, but, as the title of his presentation itself says, it also serves as the “subconscious narrator.” And by that, he meant “Is it time to run?”, “Is something coming?”, “Is this a major part of the story?”, and etc. Meanwhile Outlast 1 OST had lotsa screeeeching high pitched whining viOLIns, orchestra, main theme, and b r ASS (Chris Walker bringing the brASS like) I’m gagging but it’s freaking terrifying sound tbh. I did notice how Outlast 2 OST sounded like lots of screaming, metal scraping, gho0osST choir, subtle drunk orchestral strings and unusual percussions, because it is all of those LMAO like they legit have this “Redneck Bass” which is bass strings on plywood or something and they just bow it. But no! We get a bombastic mix of unique technique of bowing modern string instruments, cymbals and almost everything, then slap the screaming choir there and BAM here comes Outlast 2! “Oh hey scary jumpscare, here’s some spoopy organs”īecause y'know, religion themes=religious music. ![]() “Oh hey scary chase scene, here’s some screaming choir” He liked the different textures and the distortion used in their songs, and took that as an inspiration to experiment with more modern instruments like guitar, banjos, basses (because Outlast 2 was all about bringing a new experience and modern approach.) And this is just me paraphrasing, Laflamme said that instead of the music being the generic church/religion alike music for Outlast 2, he wanted something different because the game itself was bringing “different.” I mean, the music could’ve been just like: ![]() The main inspiration for Outlast 2 OST was – surprisingly Nine Inch Nails (the Downward Spiral Album have to listen to this later lmao). The first game had a more melodic, orchestral theme to it, while the second game had a less melodic, rhythmic and more “modern approach” (as described by Laflamme) to it. The main inspiration for the music of the first Outlast is Psycho (1960), with composer Alfred Hitchcock. It’s incredible how much the composer and the whole music team put so much thought and effort into creating an experience to the game. The process and inspiration for making Outlast OST (the first and second game. This is where we had the opportunity to meet each other, and do something together.” “But I do love film scores and timeless orchestral music, and this is the reason – this is where we connect. And then Red Barrels gently asked me if I liked horror movies and I said, 'Not really ” The answer I gave was ‘No’ so, awkward moment. Laflamme: “… And when I met those guys, I was asked if I was a gamer. Music as a Subconscious Narrator in the Outlast Franchise
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